![]() if (!FParse::Param(FCommandLine::Get(), TEXT("norelativemousemode"))) SDL_SetRelativeMouseMode(Enable ? SDL_TRUE : SDL_FALSE) -1362,7 1362,10 void FLinuxApplication::SetHighPrecisionMouseMode( const bool Enable, const TSha Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp The following patch can be used to add a new command-line option (-norelativemousemode) to the Linux build of UE4Editor so it can be used remotely with a VNC client:ĭiff -git Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp on Ubuntu 18.04 with vino as the default VNC server on the server side). The orbiting editor viewport mouse input bug is still present when using UE4Editor (4.24) remotely on Linux via a VNC client (e.g. However, we heard that USB replication is only available in Windows 10 Pro. ![]() Game controller support: The following explains how game controllers can be used over RDP. This usually manifests while orbiting in the editor viewport. Mouse Input: We recently fixed an issue with the handling of mouse inputs. It can also be done through the registry. The option is: “Configure H.264/AVC hardware encoding for Remote Desktop Connections”. Optional: You can also consider activating hardware encoding. ![]() Enable “Use the hardware default graphics adapter for all Remote Desktop Services sessions”.Browse to: Local Computer Policy\Computer Configuration\Administrative Templates\Windows Components\Remote Desktop Services\Remote Desktop Session Host\Remote Session Environment. ![]() Open the Edit Group Policy tool from Control Panel or use the Windows Search dialog (Windows Key R, then type in gpedit.msc).For Windows 10, this can be achieved through the computer policies: You must make sure that support for GPU acceleration is turned on to avoid using the ‘Microsoft Basic Render Driver’. UE4 can be used over Remote Desktop or other desktop sharing applications such as VNC. ![]()
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